Feat: Add Depth Control to Octree Visualization#2
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Feat: Add Depth Control to Octree Visualization#2google-labs-jules[bot] wants to merge 1 commit intomasterfrom
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This commit enhances the Octree visualization system by adding depth-based drawing controls. This allows developers to inspect the Octree's structure level by level directly in the Unity editor. - **`OctreeBase.cs`**: The `DrawAllBounds()` and `DrawAllObjects()` methods have been updated to accept an optional `maxDepth` parameter. The recursive drawing logic in the `OctreeNode` now respects this limit. - **`OctreeVisualizer.cs`**: The base visualizer component now has a `public int maxDrawingDepth` field, which can be set in the Inspector to control the visualization depth. A value of -1 draws all levels. - **Specialized Visualizers**: The concrete visualizer components (`PointOctreeVisualizer`, `BoundsOctreeVisualizer`, `MeshOctreeVisualizer`) have been updated to pass the `maxDrawingDepth` value to the Octree's draw methods.
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll acknowledge your comments with a 👀 emoji and then get to work. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! I will automatically address your feedback on specific files or sections of files. For any comments you don't want me to act on, just include PS: Responding to comments on the entire PR are not yet supported but coming soon. For security, I will only act on instructions from the user who triggered this task for this pull request. |
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This pull request adds a new feature to the Octree visualization system: depth-limited drawing. This is a powerful debugging tool that allows developers to inspect the Octree's structure and contents level by level.
Key Changes
Depth Parameter in Draw Methods: The
DrawAllBounds()andDrawAllObjects()methods inOctreeBasenow accept an optionalmaxDepthparameter. The internal drawing logic will not recurse past this depth, allowing for fine-grained control over the visualization.Inspector Control: A
maxDrawingDepthinteger field has been added to the baseOctreeVisualizercomponent. This allows the drawing depth to be set directly from the Unity Inspector. A value of -1 is used to signify no depth limit, which will draw the entire tree.Updated Visualizers: All specialized visualizer components have been updated to use this new functionality, passing the depth value from the Inspector to the Octree's drawing methods.